Video games have positive effects

Computer games: Gambling makes you productive and creative

Computer games is controversial. Associations of light-shy characters who play first-person shooters day in and day out are still the most harmless. But the reputation is not justified. In fact, it is well established that computer games can have positive effects. And that applies completely regardless of age; Whether for teenagers, professionals or seniors - in healthy doses it does something good: Because computer games can make you happy, increase productivity and improve several skills at the same time. Why Computer Games Is Better Than Its Reputation and How You Can Benefit From It ...

➠ Content: This is what awaits you

➠ Content: This is what awaits you

Computer games: put an end to the bad reputation

For many years, playing computer games had a lot to do with bad reputation and a lot of prejudice to fight. Anyone who spent their free time playing games in front of the monitor was labeled a social outsider, a nerd who only eats pizza and cola, probably neglected, naturally pale due to the lack of sun and inevitably single because no partner can be found in the digital world .

All nonsense! The Image of computer games has changed and it's becoming more mainstream. Millions of fans follow games and tournaments, famous gamblers on the Internet become stars who earn a fortune and even large and well-known newspapers are now reporting on computer games, events and personalities.

In a nutshell: Computer games are in the hype. Since the point of view is no longer only determined by negative prejudices, the numerous advantages that computer games can bring have also been taken into account.

Underestimated gambling: healthy through computer games

Jane McGonigal suffered one a few years ago severe concussion. In order to accelerate the healing process, she should be advised by a doctor: not to read, not to write, not to jog, to avoid caffeine and not to play video games.

The game designer followed the doctor's advice for 30 days - to no avail. On the contrary, she developed anxiety, depression and even suicidal tendencies. Without positive emotions but, according to her doctor, the brain cannot regenerate. So she said to herself: "Either I'll kill myself or I'll turn the whole thing into a game." Sounds very dramatic, but it worked! Why? McGonigal explains it like this ...

  • Games make you optimistic. They give us the feeling that we can do anything, meet any challenge.
  • Games make you curious. They are interesting and we are excitedly looking forward to the next level or the final boss.
  • Games encourage. They encourage self-motivation and perseverance, even when you've suffered defeat.
  • Games make sense. Because we have a goal in mind, want to build, create or achieve something (virtually).

She applied these principles to real life. She created a real-time game, so to speak, created her superhero identity, tied her twin sister, husband, friends, gave them and herself tasks, awarded points. A few days later, she said she was feeling noticeably better. The Gamification approach apparently helped her get well again.

In the meantime she has written an entire book about her experiences and has also rummaged through countless studies on the subject of computer games. Your recommendation: Computer games can help us mentally stronger do.

Computer games against dementia

The approach that computer games have both mentally and physically fitter A Hamburg start-up is also pursuing.

Due to the demographic development, dementia is an increasing problem: More than 1.5 million Germans are attending dementia ill - the German Alzheimer's Society expects three million people by 2050.

The young, interdisciplinary company called Retrobrain has already developed four computer games. You should against Dementia, to prevent falls, against muscle breakdown be used in bedridden patients and as a rehabilitation measure for stroke patients. Another game is already being planned, especially for people with Parkinson's disease.

The whole thing is still being tested. The idea behind it: Just ten minutes of computer games a day could be enough to prevent falls or dementia. Everyone involved is optimisticAfter all, the research is led by the Berlin Humboldt University, financed by the Barmer Krankenkasse, and the city of Hamburg and the Federal Ministry of Economics are also involved in the company itself.

If the results are positive, computer games could be in the near future Future a cash benefit be.

Computer games at work: a good idea!

Computer games at work? At first glance, that doesn't sound like the behavior that a boss would like to see from employees. But it did every second person in the office. At least the Hamburg Media School came to this conclusion in a survey.

Result: More than half of the respondents have already paddled in the office.16 percent play several times a week, over 12 percent even play daily. On average, the game is played for 28.6 minutes. Whether that happens during the lunch break or during the work time However, remained open in the survey - so many employees spend half an hour playing computer games.

This is not wasted working time, but actually a good idea: The Hamburg researchers were also able to show that the Computer game breaks had quite positive effects. For example, anyone who relaxed while daddling after a strenuous word problem was a lot afterwards more focused as subjects of a control group.

This also coincides with other research results. For example, Penn State University scientists have shown that Makes daddling downright more creative.

Shyam Sundar and Elizabeth Hutton had students play popular video games and afterwards Creativity tests complete. It showed that happy and sad test subjects reached a creative climax after the game, but angry and relaxed players did not.

In other words: the Excitement that arises while playing, is less relevant for creative impulses than the state of mind afterwards. Other studies also show that as soon as we play we are in the "Flow“- a productive state of happiness.

Pros: This skill encourages computer games

Usually, computer games are viewed as a mere pastime. Motto: Sit a little in front of the monitor, press a few buttons and spoil your free time. That's true, but the time spent playing computer games is by no means wasted or even useless. Instead, computer games promote numerous skills and important skills.

Main reason for this: Be in computer games many different skills needed and trained regularly. Quite playful and on the side. We have listed various skills and competencies for you that can be improved by playing computer games:

  • cohesion

    According to McGonigal, you can synchronize the Improve team performance. In this case, synchronization means something like: You adjust your behavior, thereby building Trust and camaraderieto establish an interpersonal bond.

    This happens, for example, when you show similar facial expressions, concentrate on the same thing, or breathe at the same speed. Video games create exactly this effect. So why not play a little with your colleagues?

  • English

    A minor aspect of video games that has been neglected up to now: They improve ours Foreign language skills. More precisely: you improve our English. Swedish researchers from the University of Gothenburg and Karlstad observed 76 children between the ages of ten and eleven.

    The boys played computer games an average of 11.5 hours a week, the girls not even half as much, only 5.1 hours. On the other hand, the girls spent more time (11.5 hours) on Facebook and other Internet services that are used to communicate a lot, the boys only eight hours.

    Result: Multiplayer online role playing games improve children's English skills the most. “As a player, you have to be able to understand what is being said, you have to read and interact in English by writing and speaking in English yourself,” says study author Liss Kerstin Sylvén from the University of Gothenburg. Her main message: Anyone who plays video games regularly has one significantly larger English vocabulary as a non-gambler.

  • creativity

    Whoever plays becomes more creative. This was shown several years ago by scientists from Michigan State University in a study with around 500 twelve-year-olds. Ask the children to draw an interesting and creative picture, give it a title, and then write a story about it afterwards.

    The children who daddled the most were evident more resourceful - completely regardless of whether it was boys or girls or which game they played regularly. This effect did not exist when the children “only” used cell phones, the Internet and computers in general. Translated means: who only consumed passively, does not stimulate creativity as much as an active player.

  • Cognitive abilities

    Anyone who plays computer games can improve their cognitive abilities and thus be mental age even turn back a few years. This was shown by scientists from the University of Iowa. They investigated how the mental decline and the decline in attention, perception and problem-solving skills can be slowed down - and found the solution in computer games.

    After only ten hours, the spiritual matched Performance of the subjects already that of a person three years younger. The mental decline was not only prevented or slowed down, the cognitive abilities even increased.

  • attention

    Especially video games, in which there is a lot of confusion, in which goals quickly come into view and disappear again and you have to make decisions at lightning speed, improve those attention of a player. Such computer games lead to faster comprehension and help to classify and process new information in a shorter time.

    They had so-called brain games, educational games that basically aim specifically to advance. This is what the US scientists C. Shawn Green and Aaron R. Seitz write. In fact, it's wild action games that Ability to concentrate and information processing stimulate - not the pedagogically correct games.

  • tactics

    In computer games, a distinction is made between two types of strategy games. For one thing turn based strategy game, in which the individual players (as in the classic board game) play in turn.

    On the other hand, there is the real-time strategy game in which the players play at the same time. Both types train target-oriented, profitable, strategic and tactical action, whereby the first form of the strategy game is particularly complex in structure. A more precise planning is also possible, as the players are not under time pressure.

    That promotes Patience, diplomacy and thinking skills.

The feared negative effects also exist, but only with absolute extreme players who spend countless hours playing computer games and have absolutely no compensation. Then, in the worst case, gambling leads to addictive behavior, lack of exercise, epileptic seizures and has a negative impact on social behavior. Therefore: every day together with colleagues Playing computer games with friends has many advantages, but don't overdo it.

Computer games increase the well-being of young people

Andrew Przybylski from Oxford University and Netta Weinstein from Cardiff University show in a study that the Wellbeing of teenagers increases the more time you spend in front of a screen! Teenagers feel better and are happier after playing computer games or watching TV for a while.

This is not unlimited, but it does apply up to a certain point. Only then do the young people's well-being decrease. A general ban on computer games or the use of screens of any kind can therefore damage satisfaction. When there is too much of a good thing depends largely on the Type of screen from. The peak is reached on working days at ...

  • Video games after an hour and 40 minutes.
  • Smartphones after an hour and 57 minutes.
  • Watching a film after three hours and 41 minutes.
  • Computers after four hours and 17 minutes.

Whether it really has to be that long in practice is a matter of debate - but at least a little computer games contributes to greater well-being.

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